Nintendo is coming into a brand new period. Whereas most everybody associates the corporate with video video games, for the previous couple of years the model behind Mario has been steadily increasing itself into one thing a lot bigger.
“I feel folks view Nintendo as a gaming firm, however now we have all the time considered ourselves as an leisure firm,” Nintendo’s senior managing govt officer, Shinya Takahashi, told me in 2023. Design legend Shigeru Miyamoto echoed the identical thought at the opening of Nintendo’s first museum last year. “What I needed to specific with this museum is that we’re at first an leisure firm,” he stated.
To that finish, Nintendo has entered into new areas like theme parks and Hollywood movies. On the similar time, it’s now trying to keep up its foothold in video games with the launch of the Switch 2, a follow-up to its most profitable house console to this point. Every of those strikes is a daring wager designed to broaden Nintendo’s scope — however every one does that within the most secure doable method.
As Nintendo will get extra bold, it’s additionally getting much less dangerous.
The Swap 2 is the obvious instance. It’s proper there within the title. As a substitute of switching issues up with a left discipline thought just like the Wii’s movement controls, Nintendo is sticking with what works. The Swap 2 retains the identical kind issue as its predecessor, however with a much bigger display screen, extra highly effective internals, and redesigned controllers. Provided that the Swap has bought greater than 150 million items over the past eight years, it makes sense for Nintendo to be a little boring here, and easily refine an idea that it is aware of works. It even performs a lot of the similar video games.
The primary two main first-party exclusives for the console — Mario Kart World and Donkey Kong Bananza — feed into this concept, with new options constructed largely across the Swap 2’s enhanced energy. In Mario Kart it’s a big open world that connects its race tracks, whereas Donkey Kong allows you to smash the world round you to open new areas and pathways.
That safeness factors to a bigger mind-set inside Nintendo past its subsequent console. Every of Nintendo’s current huge bets had the same quantity of risk-aversion to it. When the corporate lastly determined to exorcise the ghosts of the live-action Super Mario Bros. movie from the ’90s, it partnered with Illumination, the animation studio behind current hits like Minions and The Secret Lifetime of Pets, which had beforehand been trusted with Dr. Seuss variations The Grinch and The Lorax.
The results of this partnership, The Super Mario Bros. Movie, was a playful homage that caught carefully to the supply materials. It earned more than $1 billion and is getting a sequel next year. The upcoming live-action Legend of Zelda movie is a contact riskier, however there Nintendo recruited Wes Ball, a comparatively unheralded director who nonetheless has a observe file of efficiently stewarding motion franchises like Planet of the Apes and Maze Runner. In each cases, Miyamoto — the man who created each Tremendous Mario and The Legend of Zelda — is concerned, serving as a producer.
That involvement is a key a part of this growth. Nintendo is trying to mitigate threat by remaining deeply concerned in all of those new ventures. That’s one technique to keep away from a film the place Bowser — sorry, King Koopa — is Dennis Hopper enjoying some sort of advanced dinosaur, and Bob-ombs stroll round sporting Reebok sneakers. Miyamoto has made a degree to be part of these new initiatives, dating back to when Nintendo released its first proper mobile game with Super Mario Run.
This consists of Nintendo’s theme parks. It began with Super Nintendo World at Universal Studios Japan in Osaka, and the corporate has since expanded with a places in Los Angeles and Orlando, with one other deliberate in Singapore. Very similar to its partnership with Illumination (which is beneath the Common Footage umbrella) Nintendo as soon as once more joined forces with a identified amount, one with a observe file of re-creating fictional worlds starting from Harry Potter to Jurassic Park.
“We had this shared thought of attempting to create one thing new and spectacular, and the concept of desirous to create one thing that’s actually interactive,” Miyamoto told me in 2023 about the collaboration between Nintendo and Universal. “In that sense, our involvement wasn’t only a matter of reviewing property or reviewing designs. However actually attempting to get right down to the nitty-gritty of how persons are going to expertise this, and what their experiences are going to be. And we had lots of conferences to debate and nail down what we needed to perform right here.”
An identical ethos runs via the official Nintendo museum in Kyoto. It exists at a a lot smaller scale than most of Nintendo’s different ventures; there’s just one location, with no introduced plans to broaden, and it’s unlikely to herald vital income in comparison with a characteristic movie or house console. However it’s additionally designed to be a pure expression of the imaginative and prescient of itself that Nintendo needs to current to the world.
And that imaginative and prescient is squeaky clear. Whereas there are many attention-grabbing particulars about Nintendo’s historical past, together with the time lengthy earlier than video video games even existed, there’s nothing new to find out about any of the corporate’s failings or controversies on the museum. It doesn’t even discover any of the individuals who have labored on the firm over the past century. With none of that messy grime, the museum is yet one more protected wager.
To this point, this method has been working. The Swap’s success has allowed Nintendo to function from a place of energy, and it has parlayed that into profitable ventures in different areas. Early curiosity within the Swap 2 appears to recommend this gained’t change any time quickly.
It’s comprehensible that the corporate doesn’t need one other flop just like the Wii U or Digital Boy, however on the similar time a few of its most notable successes got here from zigging when others zagged. The one piece of Nintendo {hardware} that has bought extra items than the unique Swap is the Nintendo DS, a strange little handheld with two screens that supplanted the iconic Game Boy line. Whereas the Swap was as soon as a trailblazer, it’s now facing increased competition as the leader of a fast-growing category of devices.
There’s a cautious balancing act right here. In the event you play it protected on a regular basis, you run the danger of turning into boring. That’s positive in small doses, however for a corporation that succeeds largely on its artistic instincts, being seen as uninteresting is in regards to the worst doable future for Nintendo. Possibly the corporate is counting on its video games to exude its wilder, extra ingenious instincts, or smaller initiatives like a charming alarm clock or DIY cardboard accessories.
The larger Nintendo turns into, the extra it has to lose — and proper now it appears intent on not messing with that.

